(SL) course a shop selling something and Gale (42/47)

8-2. Obsessing over building

I w is about building a complete outsider to
Well, let's think about it because this time. Values ​​are not many buildings I have seen from.

In NekoLink course, but I wrote and must not see in from outside the building, rather too bad.
On the assumption that the customer is moving around in the SIM is shown that the concept is already over crowded the old concept of the SIM, such claims do not pass through.

Although there are very exceptional and only if the house style stores in the mall rather than form a large booth, I saw more advantageous from outside to inside "and sometimes" it is about. At the mall when there are so tired of moving the camera to the store, the POP can be seen from outside to inside the store house, a shop and good to know how many are dealing with. You talk about such.
An exception to the other, while the fixed point itself teleport SIM, even if you are holding a store on land adjacent to the teleport point and is visible from the outside in "somewhat favorable" is. Well, I is not little effect.

Otherwise, if that is normal (as stated many times) I go back customers come in with teleport teleport. This thing is not only a business person, I normally is understood that if people's consumption behavior as a normal customer.
If you have a teleport point in the store you shop, use a glass to look what "need" at all. If you are ant to use as decoration. Yes, and also when to show your views.

Now, go back to business.
As mentioned in earlier, in a building (the word is bad) is a bonus product.
Not me selling building products, has been the talk of the goods they sell quality products.
But in terms of brand image and, in that the building can be relatively important.

For my usual shops you go to buy "store is a store that looks like," I have a picture of.
Proportion of the human visual senses are there theories, it is said that if more than about 70-80%.
So that the interior of the shop, have a significant impact on the impression of the store.
* No appearance is less important one . As noted earlier also, Mr. customers are coming in from the back with teleport teleport.

- About the texture of the building

SL is the texture of the shadow does not fall. Therefore, the soft texture image can make it to the quizzical look, and wanted to try and put more Nopperi emergency, there are many buildings that would look like toys for children. For the real issue, let us also direct texture shaded. Tips on SLing Thanks to the simple examples, please go here to evolve their own twist.
Second Life [Second Life] PhotoShop Actions shadows to SLing »Blog Archive» texture of Japanese settlements land rental
In addition, all colors should be made to the gradient. The reality is that while the fill color is not solid. Solid, even though it looks at first glance, there is always some variation of the ambient light color.
So go if dirty realism is texture * 2 a picture. And, please use the gradient as well.

- To save the texture

Say will be a positive brand image that can store and sisters to elaborate profusely decorated, and take time to view is preposterous.
Also wrote a section of the mall, and also use many large textures each building will only eat a load of time to view the building.
So, let's stick to save the texture.

Specifically, the are not good Reducing the size and number of textures, two texture tiles of 256 × 256 on the floor and one on the wall, if you have one on the ceiling, once the texture four 256 × 256 load occurs.
Shimaimashou have done in single texture which is divided into four 512 × 512.
In such columns, if you are using more than one kind of texture, I think I also split into two vertically.
By doing so, the number of low load, store and package it appears, feels like fast load sense.
In addition, POP as the main made 512 × 512, POP ancillary use in sub-textures and sizes as small as possible, it is important to be able to consider such a repetition.

Multiplied by the firm stand with you if you object to shadow, so long as general use, are effective in turning using a 32bit texture overlay texture also from the top of the object. However, this method only if there is sufficient land prim count.

- Summary

Textures and nice building, and we often observed in the wall of the RL. Some friends that took a photo together as a material such as stone walls and buildings of RL.
The appearance that looks real, there is always law. Please have it mastered.

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  1. As an exception, however, if the interior and exterior together to (the store or "box" is not in), you must both work hard. My friend 's shop Usagui is just such a feeling. Box stores are not necessarily ones. Please try to spread the wings of imagination to fill. [ ]
  2. Partly in place but the noise, because it takes time to display a larger file size = worse = texture compression, if the SL is much noise is not recommended [ ]

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Posted May 24, 2009 - 12:00 Category: Shop SL courses . You can subscribe to this RSS Comments RSS 2.0
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"(SL) course a shop selling something and Gale (42/47)" Comments of 2 to

Tak Nishi , May 25, 2009 - 15:05

A shadow that I, yes shadow rendering was implemented 1.23RC viewer.
Still in the experimental stage but there is a RC viewer, such that there is a movement remembered that WW wanted to know when I read the manuscript and have gotten put out some mention.
Excuse me this time ^ ^;

Gale on May 25, 2009 - 17:38

Over us. Thank you Mr. Tak.
Yes dear.
In that sense, this section of the "shadow" is represented with, I might be a little Magirawashikatta.

Since this section of the texture term, "shadow texture" is "a shadow bump mapping" Did I write with the intention of.
Written shrink a little more, do not do solid fills, flat textures. Gonna be -.

Personally, something to Linden earlier than enhanced visual effects, w I'd somehow permissions-related bugs

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